
04
AGNES WIJONO
As the leader of the group, she researched, compiled and developed the concept and storyboarding of the game and designed the final interfaces used for the game. She was really honoured to be able to work with her team members to develop various prototypes to be used for the trailer.
PATRICIA HIMAWAN
As the main graphic designer in the group, she designed various vectors and assets for the game interface and overall design. Together with the rest of the group she was a part of the research phase as well.
HANDY BAYU SATRIA
As the technical designer in the group, he brainstormed alongside Agnes for the game content and workflow, and worked on various aspect of the project, including the interface and game's environment. He also produced the music that is featured in the game's trailer.

EILEEN YEO
As one of the team members, she worked on the 3D environment that was to be featured on the final game.
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|