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PROBLEM QUESTION

How might we create an engaging experience that helps ARC's program staff understand all phases of the PMC in order to design programs that ensures best practice?  

Approach

USER STORY
User Story

A user can practice implementing and evaluate their decisions with the PMC in real life scenarios to gain experience and better achieve Best Practice through solving real-life problems.

USER JOURNEY
User Journey

This outlines the journey of a trainee as Red Cross' program designer. It is a great guideline to understand the user's needs, challenges, and provide the best solution. 

Human Centred Design
HUMAN-CENTERED DESIGN

The program designers need to understand the PMC using an immersive tool or platform to experience each phases, and a game simulation is the best choice to improve performance and increase engagement.

STARTS WITH PEOPLE AND ENDS WITH INNOVATIVE SOLUTIONS  TO MEET THEIR NEEDS

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INSPIRATION, IDEATION & IMPLEMENTATION​

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We go through this stages in order to ensure the best design solution for the needs of the our user: ARC's program staff. 

CATERING TO DIFFERENT LEARNING STYLES​

VISUAL LEARNERS  |  AUDITORY LEARNERS  |  KINETIC LEARNERS  |

Game-based learnin
PROPOSED SOLUTION:
GAME SIMULATION

INSPIRATION, IDEATION & IMPLEMENTATION​

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Boost employee confidence

Mistake-driven learning

Immediate and applicable feedback

Knowledge retention

Players forced to apply themselves

Increasing engagement

© 2018 by HEAP. We proudly present a project for the Australian Red Cross.

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