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Problem Question
PROBLEM QUESTION

How might we create an engaging experience that helps ARC's program staff understand all phases of the PMC in order to design programs that ensures best practice?  

Aims
AIMS

01

01

Successfully research and design a foundational platform that is interactive, immersive, engaging, informative and effective to help program designers understand the PMC.

02

Help the program designers understand the importance of the PMC in order to achieve best practice, to ensure long-term changes by learning for the community.

03

Design a platform that fits to the program designers' learning styles to help increase their understanding of the importance in utilising the cycle to understand the people they are designing for, so that programs are made relevant to the community.

04

Help program designers evaluate and learn from their choices so that they will work more effectively (achieving outcomes) and efficiently (resources are well used), creating more sustainable programs.

Desired Outcomes
DESIRED OUTCOMES 

01

Re-designing a new learning platform, in the form of game-based learning for Australian Red Cross' program designers.

02

Making them the user of their own product; experiencing the community themselves.

03

Stimulate them to think of long term changes (aligned with Strategy 2020)

04

Experience PMC through the Theory of Change outline (perceive changes, input data, progression and self-evaluation)

Initial Response
INITIAL RESPONSE

© 2018 by HEAP. We proudly present a project for the Australian Red Cross.

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